I was responsible for creating several capsule images for Techtonica’s updates. I would start by creating rough thumbnails in 2D or 3D for options to feature the promoted feature. Leveraging in-game assets and tools, I quickly created mock-up scenes in Unity for signoff from key stakeholders. I would then render plates to paint over for the final version of the master image and other various formats.

Art Direction: Marc Aplablaza

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Techtonica Machine Concepts

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Storm8 Concept and Game Art